Current Campaign:"Clockwork Dominion"

Current Campaign: "Clockwork Dominion"

KotN Plays a Clockwork Dominion game in our own Setting.
Set in the Spiral Archipelago

Monday, June 19, 2017

Thursday, June 1, 2017

Episode #315 Fiasco -

Episode #315 - Prophecy Fulfilled. We return, with a few episodes of Fiasco, and a few of the members missing, for now. Rumor has it Dresden can't be far behind..

Friday, April 7, 2017


Unfortunately it fall to me to announce that Knights of the Night will be going on a hiatus.  The hope is that it will be a short one, but I will keep you informed.   ~Tom

Wednesday, March 29, 2017

Episode #314 CDSA - Failing At Not Making it Skeevy

The first shot has been fired. The revolution has begun.

Actual Play starts immediately

Direct Download

Thursday, March 16, 2017

Episode #313 CDSA - Hello Nurse!

With the Empires ships circling the city - it's time for C6 to convince the pirate lords to thrown in and help capture the ships before they escape.

As C6 put it - "I got this"

Direct Download 

Wednesday, March 8, 2017

Episode #312 CDSA - Next Time A Little More Tongue

An Extra Long version of KotN (to make up for the lateness.
Questions are asked and answered, but there is one big question left - what to do about the two war ships in the skies above House Voluptas

Actual Play starts 8:19

Wednesday, February 22, 2017

Episode #311 CDSA -Wetting Yourself is a Maneuver

The final scene in the basement. Someone gets hurt and someone else get's hurt bad..

Actual Play begin immediately

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Thursday, February 16, 2017

Episode #310 CDSA - Lies Are Always A Good Choice

Back into the basement - who is it creeping around down there??

Actual Play begins 6:59

Direct Download

Thursday, February 9, 2017

Episode #309 - CDSA What Do You Mean We?

The long night of the Ardent Masks continues and the group keeps getting into more and more trouble.

Direct Download

Wednesday, February 1, 2017

Episode #308 - CDSA Dim Your Greatness

After a bit of an absence - We are back and stronger.. well, maybe sicker than ever (colds still hanging around). Hope it doesn't distract too much for the game play. Enjoy

AP begins 11:29

Direct Download 

Thursday, January 19, 2017

Episode #307 - CDSA - Warp Core Breach

We are back after a month off of play time. The night of the ardent masks continue. And let me tell you about the end of the episode...

Actual Play starts 11:2

Direct Download 

Wednesday, January 4, 2017

Episode #306 - Round Table - Iconic Characters

We discuss iconic characters.

When you think of Jon - What character do you think of?

Direct download

Wednesday, December 21, 2016

Episode #305 - CDSA - I Get My Orgies

So what happens when the narrator crowd sources the group for a Doom card - oh then it gets real good..

Actual Play Starts 2:56

Direct Download 

Wednesday, December 14, 2016

Episode #304 - CDSA - Let Me Get A Doom Card

All players are in attendance and the Mad Duke must be dealt with!

Actual Play Begins immediately

Direct Download 

Friday, December 9, 2016

Episode #303 - CDSA - Because He's Pretty

Parvana and Amos deal with The Mad Duke,  while C6 and Weston maneuver against Sir Targent Cross III.

Direct Download

Thursday, December 1, 2016

Episode #302 - CDSA - Fine, Fine, Everything's Fine

The 2nd session of Night of the Ardent Mask. The Ball is interrupted by a scream..

Friday, November 25, 2016

Episode #301 - CDSA - Do it with Class

The 2nd half of our first playing sessions.

In the feedback we mention the playest at Acadecon. Hydro Hackers - find it at

Monday, November 21, 2016

The History of House Voluptas – Part Two, The Censure

The History of House Voluptas – Part Two, The Censure

The fall of Horatio echoed like a rail-gun shot across the entirety of the Spiral. Never had such a powerful luminary of such an influential House been publicly executed. Had the Grand Mayor and Parliament stopped at that injustice then perhaps the Third Ether Crusade and all of its disastrous repercussions would never had taken place.

Historians can argue whether it was a profound sense of imperiousness or simple contempt for the will of people that drove the decision. Regardless, an Archipelago that was teetering on a knife’s edge of war was sent hurtling into chaos when Grand Mayor Coil issued an Imperial Censure of House Voluptas.

The Censure revoked the status of House Voluptas. It completely erased them as a House within the Clockwork Empire and reduced all of the Lords and Ladies to little more than street rabble within the time it took to the Grand Mayor to flick his wrist and sign the decree.

But most importantly, the Censure appropriated the massive holdings of House Voluptas into the Grand Mayor’s possession. Even in a corrupt system rampant with bribes, embezzlement, cronyism, the Censure was seen as a thinly veiled grab by Parliament and the Grand Mayor for the extensive Ether deposits controlled by the House.

Grand Mayor Coil immediately ordered the loyalist encampments of House Voluptas to swear their allegiance to him or to disband immediately. The majority of these were located in the Ether Spine, the battleground of the Second Ether Crusade. When the troops protecting the Ether Salt mines refused the Grand Mayor’s directive, the region once again was plunged into long, bloody armed conflict.

For more than thirty years, House Voluptas ceased to exist as the League of Merchants and the Clockwork Empire strove for control of the mineral rich Ether Spine. This Ether Crusade was by far the bloodiest of the three, as powerful merchant houses, the Aeronaught’s Demense and even the Ophidian Hegemony drained the coffers and will of the most powerful empire the Spiral had even known.
Finally, in 1672, the Crusade ended with the signing of the Sovereign Ether Accord. Both the League of Merchants and Parliament claimed victory and nearly two hundred years later the true winner is still quarreled over by academics, military expects and commoners alike.
For House Voluptas, it was most certainly a pyrrhic victory. As part of the Accord, the House was reinstated - but with severe limitations. It was no longer an Imperial House of the Empire, but rather a Common House of the Aeronaught’s Demense. This greatly impacted the fledgling House’s ability to conduct business within the Empire.

Much more catastrophic was the refusal to reestablish the holdings of the original House Voluptas. Like so many strands of pearls, they were grasped at, divided and greedily claimed by both enemies and supposed allies.

House Voluptas was reborn. It was a messy, unpleasant rebirth to be sure, but after thirty years, it was welcomed by many who remembered Horatio and the wrongs inflicted upon the original members of the House.

A cadet branch of the family had been located and was quickly seated at the head of the new House Voluptas in the Pirate’s Haven of the Aeronaught’s Demense. With a single decrepit, sprawling compound in the heart of the Street of Silk Veils, they hoped to forge a history that would live up to their family’s proud past.